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#48 Coffee Break Game
Type: Simulation
Time: 15–30 minutes
This probably should not be the first item on your agenda.
During a hunger study, at an appropriate time suggest that
your group take a coffee break, and then use this exercise
without warning the group ahead of time that the break is also
a hunger game!
Preparation Beforehand: Make name tags
in three colors or in three shapes. According to the size
of your group, use the following ratios:
- 1 in Group One (First World)
- 3 in Group Two (Second World)
- 6 in Group Three (Third World)
Distribute these tags when participants come into the room,
without making any statement about their being different. If
anyone asks why they are different, merely say casually you’ll
tell them later.
Procedure: Announce the coffee break. Tell each person
to go to the coffee break area represented by his/her name
tag. (You might color-code tables, dangle appropriate shapes
above them to match name tags, or merely point them out.) Ask
them to go to the designated areas and remain within them during
the entire break.
The First World should have an elaborate area with choices
of coffee, tea, cocoa or punch, cream, sugar, lemon, cookies
or cake, spoons, and more than enough chairs. You might even
use a lace cloth and silver, flowers, etc., to provide a setting
of luxury.
The Second World should have an adequate setting, with either
coffee or tea, cream and sugar, not quite enough spoons, and
just enough chairs. Serve them in mugs or paper cups, and use
a plain cloth, if any.
The Third World (with the most people) should have inadequate
supplies. They should have lukewarm water, a few teabags or
about three spoonfuls of instant coffee, no cream or sugar,
no spoons, and only one or two chairs. No tablecloth, of course!
There should be some separation between groups, but they should
be visible to one another. Permit them to eat for 5–10
minutes, watching the dynamics for later discussion. Then call
the group together.
Ask:
- How did you feel about being where you were? about the
other two groups?
- Why did you think you were put in the group
you were?
- What happened—was there sharing? stealing?
You might point out two less obvious parallels between this
game and the real world:
(a) people have no control over the "world" they
are assigned to at birth, and
(b) each world is fully visible
to the other two.
You may, of course, decide to end the break by permitting
everyone to have a "real" (i.e., First World) break,
or you may ask the group to make that decision. |