| Bean
Bag Juggle
Objectives
Participants will:
- experience group collaboration while having fun
- understand the concept of sending and receiving complete
message for effective communication
Equipment
Bean-bags, one for each player. (hackysacks will work, bouncing
balls will not work for this game. Simple bean bags can be made
out of socks and lentils. Fill the toe of the sock with lentils.
Tie the top like a balloon and fold the sock back over the part.
No Sewing!)
Space
You will need a fairly large open space outdoors of in a room
where nothing can get broken by a misdirected bean bag.
Instructions
Step 1.
Start with a group of 8-12 players, standing in a circle, with
elbow room between. Do not distribute the bean bags to players.
Step 2.
Tell players that the bean bag represents a "message"
and that you will be practicing sending and receiving messages.
Together you will create an "organizational plan"
(plan A) in which each person has a part. The organization will
only work if each person communicates clearly - sends and receives
messages successfully.
Step 3.
Leaders begin by first calling the name of a person across
the circle and then toss (underhand, please) one bean bag to
that person. The receiver says "Thank you." Then the
receiver calls out the name of a different person across the
circle and tosses the bean bag. The process continues until
each person has received the "message" once and sent
it to one other person. No one should receive the bean bag more
than once.
Step 4.
When the "organization" is complete, call a huddle.
Ask everyone to greet their two partners (the one they sent
the message to, and the one they received the message from).
Ask every one to agree to follow the pattern the group has developed.
The measure of success is based on sending and receiving messages
with no "drops". Practice the game three times with
one bean bag.
Step 5.
Remind players that the game is not about throwing bean bags.
It is about successful teamwork and communication. Therefore,
the game will be stopped if it is not going well. Give the rules.
The leader starts the game again. Then, as the first bean bag
is well on it's way, sends another bean bag, using exactly the
same "organization". Add bean bags to the game until
several are being sent and received at the same time.
Step 6.
As the communication becomes more complex (more bean bags),
more will be dropped. Stop the game by saying "Huddle".
Bring the group close together in a huddle. Ask the players
to meet with each of their partners briefly to adjust their
communication and give support and affirmation for a job well
done. This feedback time is very important as it puts the responsibility
for team success on each individual player.
Step 7.
Resume the game until the group is quite successful (no bean
bags dropped).
Processing
Call a huddle. Sit down and discuss the game using the following
questions.
- Why is teamwork important to disaster response work?
- What kinds of circumstances make teamwork difficult?
- What kinds of behavior makes decision making difficult?
- What helps with decision making?
Variations
There are endless variation on this game. Some easy ones are:
Plan B
Assuming the original pattern of throwing "plan A",
tell the group to reverse the pattern. Throw to the one from
whom they had been receiving and receive from the one to whom
they had been throwing. Give them a minute to think it through
and then call "plan B!" You can go back and forth
between plan A and plan B. This adds another challenge.
Disaster
Tell the group that you group is rescuing people in a disaster.
(Name it a flood, earthquake, burning building or whatever.)
Each time they drop a bean bag, a person dies. In processing
this variation, have players talk about qualities of caution,
care, patience, thoroughness, and perseverance that are necessary
in emergency situations.
Earthquake
To add a challenge to "Disaster" variation. Inform
the group that when you yell "earthquake" they will
continue to send and receive messages (according to either plan
A or "Plan B, which ever is operable) but...they may not
stand in one place for more than two seconds. They must change
their positions and keep moving anywhere in the room until you
call "All clear" Then call a huddle. Use same processing
questions as plan A.
Rules
- Each player agrees to follow the pattern as established
and only change the pattern if the leader calls out a different
plan.
- If a person leaves the game or a new person enters the
game, a huddle is called to determine how best to adjust the
"organization".
- Any player can say "slow down" in order to slow
the pace of throws.
- Leader can call huddle anytime it is necessary in order
for learning to occur or to stop harmful behavior.
- No throwing at anyone else. Remember, the purpose is to
send and receive message.
- Persons who choose not to collaborate in the agreed manner,
may sit out the game.
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